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Look no further than Marino's 2000 film Hardly Workin', a 16-minute comedy starring two lumberjacks, Lenny and Larry, applying for a job at a cafe. (It's a sequel to an earlier short, 1998's Apartment Huntin', that's far more rudimentary--less a premise than a promise of things to come.) If you didn't know better, you'd swear the thing was run-of-the-mill computer-generated animation--a little rough, maybe, but not so shoddy it detracts from its entertainment value. (Fact is, it almost looks like claymation till the cartoon turns mildly violent, in keeping with its vid-game roots, so you keep wondering when Davey and Goliath will show up spouting Bible verse.) But look closely, and the "sets" and "props" look mildly familiar to anyone who's killed an hour or a week or a lifetime plugged into Quake III, from which Marino and his creative partners--known, collectively, as the ILL Clan--appropriated their virtual surroundings.
"We just said, 'This is such a great vehicle, and look what they're doing; you know, maybe it's something we can do,'" Marino says from his offices in New York City. "We all come from different backgrounds that have some creative flair to it; we play Quake often enough, so we created our first film called Apartment Huntin', which was really a kind of 'proof of concept' for us. It was like, 'Can we do this? What can we do to see it work?' The Quake characters initially have axes in their hands, so we just rolled that into making them lumberjacks so we could justify this whole thing. After we finished that, we got such a good response we decided to make another film, Hardly Workin', only this time we decided to kind of take it as far as we could, which meant creating all new assets, all new characters, everything. We wanted to show it around, be able to distribute it without it being so tied to the game from which it came and to give it, of course, its own look and feel."
Machinima, in short, is what Scottish filmmaker Hugh Hancock calls "an adaptive technique, something out of a Bill Gibson or Bruce Sterling novel...a whole collection of different technologies grabbed and dragged together" by kids with digital cameras who aspire to make something bigger than mere real-world movies. It merges video games and digital video, allowing its practitioners--its directors--to "film" CG characters in a virtual reality using little more than cracked computer code and a joystick. All you have to do is tape some dialogue, use a few tools to create characters and props and sets, then record it all in real time. It's more like puppeteering than animating, actually, since the director controls the characters' actions with a joystick or a keyboard or a mouse--point and click, in essence, without shouting "Action!"